Electronic Arts (TICKER: EA) Benchmark And Performance Data
there are 3 of samples in the benchmark for Electronic Arts in year 2023 in 2023.
The total inventory for Electronic Arts was $56,000,000.00 in 2014.
The total inventory for Electronic Arts was $42,000,000.00 in 2013.
The total inventory for Electronic Arts was $36,000,000.00 in 2015.
The total inventory for Electronic Arts was $33,000,000.00 in 2016.
The total inventory for Electronic Arts was $0.00 in 2022.
The total inventory for Electronic Arts was $0.00 in 2021.
The total inventory for Electronic Arts was $0.00 in 2020.
The total inventory for Electronic Arts was $0.00 in 2019.
The total inventory for Electronic Arts was $0.00 in 2018.
The total inventory for Electronic Arts was $0.00 in 2017.
The sales, general, and administrative (SGA) for Electronic Arts was $1,634,000,000.00 in 2022.
The sales, general, and administrative (SGA) for Electronic Arts was $1,281,000,000.00 in 2021.
The sales, general, and administrative (SGA) for Electronic Arts was $1,162,000,000.00 in 2019.
The sales, general, and administrative (SGA) for Electronic Arts was $1,142,000,000.00 in 2013.
The sales, general, and administrative (SGA) for Electronic Arts was $1,137,000,000.00 in 2020.
The sales, general, and administrative (SGA) for Electronic Arts was $1,112,000,000.00 in 2017.
The sales, general, and administrative (SGA) for Electronic Arts was $1,110,000,000.00 in 2018.
The sales, general, and administrative (SGA) for Electronic Arts was $1,090,000,000.00 in 2014.
The sales, general, and administrative (SGA) for Electronic Arts was $1,033,000,000.00 in 2015.
The sales, general, and administrative (SGA) for Electronic Arts was $1,028,000,000.00 in 2016.
The sales, general, and administrative (SGA) for Electronic Arts was $$1,705,000,000 in 2023.
The revenue volatility for Electronic Arts was 15.38% in 2023.
The market capitalization for Electronic Arts was $40,991,550,000.00 in 2013.
The market capitalization for Electronic Arts was $40,399,000,000.00 in 2014.
The market capitalization for Electronic Arts was $37,195,800,000.00 in 2015.
The market capitalization for Electronic Arts was $35,422,800,000.00 in 2016.
The market capitalization for Electronic Arts was $35,245,715,600.00 in 2021.
The market capitalization for Electronic Arts was $33,940,350,000.00 in 2017.
The market capitalization for Electronic Arts was $33,731,482,990.00 in 2019.
The market capitalization for Electronic Arts was $32,882,850,000.00 in 2020.
The market capitalization for Electronic Arts was $32,617,763,502.00 in 2022.
The market capitalization for Electronic Arts was $32,051,670,000.00 in 2018.
The market capitalization for Electronic Arts was $$36,741,000,000 in 2023.
The gross revenue for Electronic Arts was $6,991,000,000.00 in 2022.
The gross revenue for Electronic Arts was $5,629,000,000.00 in 2021.
The gross revenue for Electronic Arts was $5,537,000,000.00 in 2020.
The gross revenue for Electronic Arts was $5,150,000,000.00 in 2018.
The gross revenue for Electronic Arts was $4,950,000,000.00 in 2019.
The gross revenue for Electronic Arts was $4,845,000,000.00 in 2017.
The gross revenue for Electronic Arts was $4,515,000,000.00 in 2015.
The gross revenue for Electronic Arts was $4,396,000,000.00 in 2016.
The gross revenue for Electronic Arts was $3,797,000,000.00 in 2013.
The gross revenue for Electronic Arts was $3,575,000,000.00 in 2014.
The gross revenue for Electronic Arts was $$7,426,000,000 in 2023.
The gross margin for Electronic Arts was $19.43% in 2023.
The days sales outstanding for Electronic Arts was 33 days in 2023.
The days payable outstanding for Electronic Arts was 20 days in 2023.
The days of inventory for Electronic Arts was $0 in 2023.
The cost of goods sold (COGS) for Electronic Arts was 24.13% in 2023.
The cost of goods sold (COGS) for Electronic Arts was $1,859,000,000.00 in 2022.
The cost of goods sold (COGS) for Electronic Arts was $1,494,000,000.00 in 2021.
The cost of goods sold (COGS) for Electronic Arts was $1,429,000,000.00 in 2015.
The cost of goods sold (COGS) for Electronic Arts was $1,388,000,000.00 in 2013.
The cost of goods sold (COGS) for Electronic Arts was $1,369,000,000.00 in 2020.
The cost of goods sold (COGS) for Electronic Arts was $1,354,000,000.00 in 2016.
The cost of goods sold (COGS) for Electronic Arts was $1,347,000,000.00 in 2014.
The cost of goods sold (COGS) for Electronic Arts was $1,322,000,000.00 in 2019.
The cost of goods sold (COGS) for Electronic Arts was $1,298,000,000.00 in 2017.
The cost of goods sold (COGS) for Electronic Arts was $1,277,000,000.00 in 2018.
The cost of goods sold (COGS) for Electronic Arts was $$1,792,000,000 in 2023.
The cash to cash cycle time for Electronic Arts was 13 in 2023.
The annual percentage growth rate of Electronic Arts was -0.06% in 2023.
Electronic Arts in its benchmark peer group, had rank 2 for sales growth in 2023.
Electronic Arts in its benchmark peer group, had rank 2 for cash to cash cycle time in 2023.
Electronic Arts in its benchmark peer group, had rank 2 days for days sales outstanding in 2023.
Electronic Arts in its benchmark peer group, had rank 1 for gross revenue in 2023.
Electronic Arts in its benchmark peer group, had rank 1 for cost of goods sold as a percent of revenue in 2023.
Electronic Arts in its benchmark peer group, had rank 1 days for days of inventory in 2023.
Electronic Arts headquarters region is West.
Electronic Arts has ticker symbol EA.
Electronic Arts has the following profile: Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands. The company licenses its games to third parties to distribute and host its games..
Electronic Arts has primary indstury Electronic Gaming & Multimedia.
Electronic Arts had a $$0 gap between actual performance and next performance rank for gross revenue in competitive benchmarking in 2023.
Electronic Arts had Electronic Arts, and Take-Two Interactive Software, and Playtika Holding benchmark peer companies for its SIC code in 2023.
Electronic Arts had 7 days gap between actual performance and next performance rank for cash to cash in competitive benchmarking in 2023.
Electronic Arts had 5 days gap between actual performance and next performance rank for days sales outstanding in competitive benchmarking in 2023.
Electronic Arts had 13,400 number of employees in 2023.
Electronic Arts had 0.02% gap between actual performance and next performance rank for sales growth in competitive benchmarking in 2023.
Electronic Arts had 0.00% gap between actual performance and next performance rank for sales volatility in competitive benchmarking in 2023.
Electronic Arts had 0.00% gap between actual performance and next performance rank for gross margin in competitive benchmarking in 2023.
Electronic Arts had 0.00% gap between actual performance and next performance rank for cost of goods sold as a percent of revenue in competitive benchmarking in 2023.
Electronic Arts had 0 days gap between actual performance and next performance rank for days of inventory in competitive benchmarking in 2023.
Electronic Arts can reduce overall cost by $$0 by improving both COGS and SGA to next benchmark tier in 2023.
Electronic Arts can reduce inventory with practices including in 2023.
Electronic Arts can reduce days sales outstanding with practices including Customer Satisfaction (VOC) in 2023.
Electronic Arts can increase sales revenue by $$0 improving sales performance to next benchmark tier in 2023.
Electronic Arts can increase revenue growth by $$1,000,000 by improving growth performance to next benchmark tier in 2023.
Electronic Arts can increase overall revenue by $$1,000,000 by improving both growth and sales performance to next benchmark tier in 2023.
Electronic Arts can increase days payables outstanding with practices including in 2023.
Electronic Arts can increase days payables outstanding by $33,000,000 days by increasing days payables outstanding to next benchmark tier in 2023.
Electronic Arts can improve total financial performance by $$140,000,000 by improving revenue, costs, and working capital in 2023.
Electronic Arts can decrease overall working capital by $$138,000,000 by improving inventory, payables and receivables to next benchmark tier in 2023.
Electronic Arts can decrease inventory days by $0 days by reducing inventory days to next benchmark tier in 2023.
Electronic Arts can decrease days sales outstanding by $106,000,000 days by reducing days sales outstanding to next benchmark tier in 2023.
Electronic Arts can accelerate revenue growth practices including Revenue-optimized Planning in 2023.
Electronic Arts can accelerate revenue growth practices including Pricing Optimization in 2023.
Electronic Arts can accelerate revenue growth practices including Customer Satisfaction / VOC in 2023.
Electronic Arts can accelerate revenue growth practices including Accelerate Design Pipeline in 2023.
6 days was the measured advantage or top third performance level for cash to cash cycle time in Electronic Arts's peer group in 2023.
33 days was the measured parity or middle performance level for days sales outstanding in Electronic Arts's peer group in 2023.
28.13% was the measured parity or middle performance level for cost of goods sold as a percent of revenue in Electronic Arts's peer group in 2023.
28 days was the measured advantage or top third performance level for days sales outstanding in Electronic Arts's peer group in 2023.
26.53% was the measured advantage or top third performance level for cost of goods sold as a percent of revenue in Electronic Arts's peer group in 2023.
24.93% was the measured superior or top ten performance level for cost of goods sold as a percent of revenue in Electronic Arts's peer group in 2023.
23 days was the measured superior or top ten performance level for days sales outstanding in Electronic Arts's peer group in 2023.
19.90% was the measured parity or middle performance level for sales volatility in Electronic Arts's peer group in 2023.
19.15% was the measured superior or top ten performance level for gross margin in Electronic Arts's peer group in 2023.
18.09% was the measured advantage or top third performance level for sales volatility in Electronic Arts's peer group in 2023.
16.29% was the measured superior or top ten performance level for sales volatility in Electronic Arts's peer group in 2023.
13 days was the measured parity or middle performance level for cash to cash cycle time in Electronic Arts's peer group in 2023.
0 days was the measured superior or top ten performance level for days of inventory in Electronic Arts's peer group in 2023.
0 days was the measured parity or middle performance level for days of inventory in Electronic Arts's peer group in 2023.
0 days was the measured advantage or top third performance level for days of inventory in Electronic Arts's peer group in 2023.
-1 days was the measured superior or top ten performance level for cash to cash cycle time in Electronic Arts's peer group in 2023.
-0.06% was the measured parity or middle performance level for sales growth in Electronic Arts's peer group in 2023.
-0.04% was the measured advantage or top third performance level for sales growth in Electronic Arts's peer group in 2023.
-0.02% was the measured superior or top ten performance level for sales growth in Electronic Arts's peer group in 2023.
$18.59% was the measured advantage or top third performance level for gross margin in Electronic Arts's peer group in 2023.
$18.02% was the measured parity or middle performance level for gross margin in Electronic Arts's peer group in 2023.
$$7,011,000,000 was the measured superior or top ten performance level for gross revenue in Electronic Arts's peer group in 2023.
$$6,180,000,000 was the measured advantage or top third performance level for gross revenue in Electronic Arts's peer group.
$$5,350,000,000 was the measured parity or middle performance level for gross revenue in Electronic Arts's peer group in 2023.
